![]() There is obviously a performance hit when running games in WINE on Linux or OS X, especially if you're using an additional layer of abstraction like a 3Dfx GLIDE wrapper or in this case, the EE's version of Shlink. In short, it's a 2-step conversion rather than a single step that it would be for DOSBox, and the emulation/conversion of Windows is a more complex process overall. Unplug any and see if a standard USB mouse / KB allow the game to start.Firebrand9: For OSX, you're asking it to convert every Win GDI function, to Cocoa (even if it's using OpenGL) via Crossover in addition to the conversion already taking place from the DOS to Windows translation for the EE. Also, sometimes odd controllers (even some mice software) or audio devices (like headphones or bluetooth stuff) can do odd things like this. ![]() ![]() I am not sure if it needs Legacy DirectPlay or not. If you have the game installed in Program Files, these may end up buried somewhere in your \AppData folders above due to Windows locking down the Program Files folders.Ĭ:\Users\\AppData\Local\VirtualStore\Program Files They may give a lead as to why it is not starting. You can also look in the games installation folder. Located here (replace username with your local account name):Ĭ:\Users\\AppData\Roaming\Nightdive Studios\System Shock EE\ You can try removing the settings file to start fresh. The game is working fine on my system 1920x1200, Win10 Home 64bit, Nvidia GTX 1070, installed to D:\GOGcom\System Shock Enhanced Edition\. A local account vs MS Live account should not make a difference. Suspecting this has to do with the fact that I'm running a local account and not a live one, would appreciate verification of this and also an explanation as to why this is. Blue loading circle pops up for maybe 2 seconds and then nothing happens. Clicking on either the shortcut or directly on the program it's self does nothing.
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